After about four months worth of development time I’m nearly ready to submit my first full App for the iPhone. It’s called Gravity Wave and it is loosely inspired by the old 8-bit classic, Thrust. There have been many, many Thrust clones over the years (and there are already a few on the iPhone) but most tend to be slow, precision-movement type games. Gravity Wave is a little different because it opts for a more arcade, fast pace type of game play.
I used Gravity Wave to help drive the development of my middleware platform UtopiaGL. The first draft of UtopiaGL was completed at the end of December last year, and over the last 6 months or so I have been refining and further developing it to along side a few different projects, including Gravity Wave.
Gravity Wave is a pretty straight forward game. I deliberately kept it simple because I knew I would be doing everything myself, except the title music and sound effects, which I licensed from a sound production company. Essentially that means every task was on the critical path, pretty much. That’s not an ideal situation, but this was very much an experimental project. Given the super saturation of Apps on the App Store, I’m not sure how this project will do commercially, so I’ve done my best to keep my costs down, while maintaining the quality level as high as I could.
Below is a sneak peak of the game. I’ll post further on technical aspects of the engine over the coming weeks.